![]() Car-purchasing is a key element of the game: you swiftly acquire a choice of which rallies to enter, so you’ll need to acquire eligible machinery. They will allow you to upgrade your cars and enter a wider variety of events. So you must do things like design your own livery (via an excellent system that encourages extreme garishness) and, as you earn prize-money, recruit engineers, PR people, researchers and the like. It adds a sim-game element by putting you in charge of your own team. Structurally, Dirt 4’s Career mode deviates from previous iterations, and does so quite impressively. Codemasters has clearly striven to give Dirt 4 the widest possible appeal. Crank up the difficulty levels, turn the driver aids off and you have a full-blown rallying simulator, which replicates real life in startling fashion. ![]() Which is not to say that Dirt 4 has in any way abandoned its authentic rallying credentials. That instantly makes it a more inclusive game, bringing appeal to those seeking a more arcade-style driving experience. It’s way more forgiving than any of its predecessors, which tended to assume you have similar skills to the likes of McRae and Block. As soon as you begin the Career mode proper, one major difference in comparison with previous Dirt games becomes apparent. Fire up Dirt 4 and you’re instantly pitched into a pretty gentle rally stage, designed more than anything to assess your driving skills and set the game’s difficulty (plus driver aids) accordingly.
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